Suspicious Stowaway // Seafaring Werewolf
[Innistrad: Midnight Hunt ]

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    Set: Innistrad: Midnight Hunt
    Type: Creature — Human Rogue Werewolf
    Rarity: Rare
    Cost: {1}{U}
    Suspicious Stowaway can't be blocked.

    Whenever Suspicious Stowaway deals combat damage to a player, draw a card, then discard a card.

    Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
    Reverse Type: Creature — Werewolf
    Seafaring Werewolf can't be blocked. Whenever Seafaring Werewolf deals combat damage to a player, draw a card. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)

    Non Foil Prices

    Near Mint - $0.20
    Lightly Played - $0.20
    Moderately Played - $0.20
    Heavily Played - $0.10
    Damaged - $0.10

    Foil Prices

    Near Mint Foil - $0.30
    Lightly Played Foil - $0.30
    Moderately Played Foil - $0.20
    Heavily Played Foil - $0.20
    Damaged Foil - $0.20
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